struct/class — changing the course

After some considerations I decided to steer away from muddy waters of improving everything related to types and objects management in one take. It does not take the genius to notice it is a vast area to cover and I will have plenty of work merging C# value and reference types with C++ mutable/const attributes with non-/nullable pointers.

This is already the challenge because with such variety of features it is easy to produce some obscure syntax. So I changed my perspective — keep it simple, make one step at a time, scratch only if it itches.

struct” is value type in Skila exactly like it is in C#. There is richer annotation though:

var x Struct = new Struct();
const y Struct = new Struct();

The first line declares a variable, thus you can change the data of “x”. The second line declares a constant — this works like in C++, so it is logical immutability, not the bitwise one.

The same modifier can be applied when passing “struct” to a function:

def foo(var a Struct) ...
def bar(const b Struct) ...

By default the parameter data is assumed to be constant so you can drop “const” in the second line.

The first line is more interesting — it tells you can change the data and those changes will be visible on caller side. So from caller perspective it is a side effect — it should not go unnoticed and it doesn’t:


Those are valid calls — just like with mutating methods there is exclamation mark added as acknowledgment of alteration of “x” variable.

I didn’t add ability to pass a copy of the variable which could be changed just inside the function (pass by value). Time will tell if it is needed, now I move to C# “class” — it is a bit more problematic, because the data can be constant, the reference can be constant, and a reference can be “null” — the syntax is just boiling over.

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