The easiest part is removing missing features like multi dispatch functions. My recent discovery of Nimrod language gave me a lot to read — it is very likely I will copy the memory model of it.
However one thing for now I consider as no-go — multi dispatch methods (multi-methods). With single dispatch you can say the object owns the function, and thus owns the call (no such ownership with regular, standalone, functions, but there is no problem either, because there is no dynamic dispatch). Thanks to that the function you think should be called will be called, it is guaranteed by the object (owner).
There is no guarantee with multi dispatch — you see some call, and you cannot tell (by looking at the call) what function will be called. The only safe situation is if compiler gives you an error saying at compile time that it cannot resolve the call in any possible way — except for this you have to pay close attention what modules you imported, one less, one more, and the resolution will be altered.
In other words — call resolution is not dependent on the line with call, but on import section. The design I am not willing to see in Skila.
Another change in design is decorating mutable methods — I copied the idea from Ruby, but now I changed it a bit after pondering on pair of “get
” and “!set
”. It is ugly, plain and simple. Thus you decorate the immutable methods which have mutable counterparts. This gives you nice “get
” and “set
”, and also “reverse
” and “|reverse
” (the decoration character can be changed in future). Because of this now all the function results are by default required to read, there is no longer symbol to make them required because they are already. So, another simplification.
The current decoration symbol is chosen on purpose to resemble Unix shell:
var processed = data | sort() | reverse();