Monthly Archives: December 2017

Memory chunks and inheriting enums

Type Chunk type represents a chunk of memory — either on stack or on heap. The latter use is pretty obvious, such types as Array or String will use it. The placement on stack is crucial for making variadic functions efficient — take for example C#, it supports variadic functions, but since arrays are allocated on heap, the comfort of using variadic functions comes at such price that it is not uncommon to see several overloads with unrolled parameters just to avoid variadic parameters.

Having Chunk allows efficient implementation of variadic functions — there is no memory allocation, just extra internal “parameter” (number of elements).

Unrelated to memory, another new feature is ability to inherit enums. From time to time I was annoyed I had to repeat enums in C# just to add few new entries (and remember to keep the same common values), so in Skila you simply derive one enum type from another and share common values. I am not sure if the inheritance is the correct mechanism here, because substitution rules are reversed for enums (you can pass base value when the derived type is required), but since it works I leave it as it is.

Ahead of me is reimplementing old rules of method-property derivation.

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Recursive and ancestor calls — again

I‘ve just brought self and super calls back — more about these features in my previous post about them.

I am just not happy how super is implemented currently — I was forced to add initial stage of scanning all the signatures of types and functions in order to compute function derivation tables. So when I hit the body of the function — during the second stage of processing — I am able to bind super properly.

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